Take-Two Interactive
Take-Two Interactive's revenue rose 18.2% to $6.7 billion in fiscal 2026. Its operating margin was −1.6%, up from −77.9% a year earlier. Free cash flow was $462 million. The diluted share count rose 5.0%.
Operating margin is operating income as a share of revenue. Free cash flow is cash from operations minus capital spending. Return on capital is after-tax operating income as a share of the money invested in the business: debt plus equity, minus cash. Market cap is the last closing share price times the latest diluted share count, so it is approximate. P/E is the last close divided by diluted earnings per share over the last four quarters, or the latest fiscal year where the quarters aren't available; there is none when the company made a loss.
What Take-Two Interactive does
Take-Two makes and publishes video games for game consoles, personal computers and phones. It works through three labels: Rockstar Games, maker of Grand Theft Auto and Red Dead Redemption; 2K, publisher of NBA 2K, WWE 2K, Borderlands, BioShock and Civilization; and Zynga, which makes free-to-play phone games such as Words With Friends, Toon Blast and Zynga Poker. Take-Two says the Grand Theft Auto series has sold-in, meaning shipped to stores and digital platforms, over 465 million units.
Nearly all of its revenue comes from its games: the games themselves, extra content, in-game purchases and virtual currency, plus advertising inside its phone games. It reports one business segment. Most sales go through digital stores run by platform owners, and its five largest customers made up 80.6% of net revenue in the year to March 2026, with Apple, Sony, Google and Microsoft each above 10.0%. About 40.8% of revenue came from outside the United States. It names Electronic Arts, Epic Games, Roblox, Tencent and Ubisoft among its competitors, along with Sony, Microsoft and Nintendo, which also make their own games.
Take-Two had 12,909 full-time employees in March 2026, 9,998 of them working on game development in studios across North America, Europe and Asia. Rockstar Games planned to release Grand Theft Auto VI in November 2026, during the company's 2027 fiscal year.
Its biggest risks, as it describes them
- Its dependence on Grand Theft Auto and a few other hit games, so a weak or delayed release can hurt its results.
- Delays and rising costs in making new games, which take years and large budgets to develop.
- Its reliance on a few platform owners, such as Apple, Sony, Google and Microsoft, that approve its games, set store fees and also compete with it.
- The shift to free-to-play phone games and in-game spending, a business with heavy competition and changing player habits.
- Laws on content, data privacy and in-game purchases that are still changing and could limit how it sells its games.
Charts show fiscal years, from the 10-K filings.
Revenue and margins
Net income and earnings per share
From fiscal 2017 to 2022, earnings per share grew 37.8% a year and net income 44.1% a year, as new shares raised the share count by 24% and diluted each share's earnings. Take-Two Interactive then lost money in fiscal 2023, 2024, 2025 and 2026.
Returns on capital
Cash flow
Payouts and share count
Valuation
Two ways to value Take-Two Interactive yourself, both starting from its filings: a discounted cash flow model and the price-to-earnings method.
What Take-Two Interactive says to expect
- Fiscal year 2027: net bookings
Company updates fiscal year 2027 outlook and reiterates expectation for Net Bookings of $8.0 to $8.2 billion
Discounted cash flow (DCF)
A discounted cash flow (DCF) model values a business as the cash it may generate in future, discounted back to today. The starting figures come from Take-Two Interactive's 10-K (or, for net cash and shares, its latest 10-Q) and the assumptions are yours: start from one of three example scenarios, then change any figure to see what it implies for a share, and how that compares with the last share price.
Value per share on three example scenarios, from Take-Two Interactive's fiscal 2026 free cash flow of $462M, net cash of −$529M at March 31, 2026 and 184 million diluted shares, from its filings. The scenarios are fitted to Take-Two Interactive: the base scenario's growth in years 1 to 5 is its revenue growth over the last 3 years, 7.6% a year; the cautious and optimistic ones are lower and higher, and growth in years 6 to 10 is halfway to the long-run rate. The base scenario's discount rate is 10%: 9% for a business of moderate risk (Interactive Home Entertainment), plus 1 point for unsteady results (a loss in fiscal 2026); the cautious and optimistic ones use a point more and a point less. Select one to load it into the calculator. These are the model's arithmetic on those assumptions, not a forecast or a price target.
- Last close, October 26, 2026
- $203.35
- Value on these assumptions, against the last close
- —
- Cash flows in years 1 to 10, valued today
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- Everything after year 10, valued today
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- Plus net cash
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- Share of value from after year 10
How the value changes with two assumptions
Price-to-earnings (P/E) method
Another common way to value a company is to multiply its earnings per share by a price-to-earnings (P/E) multiple: the number of years of today's earnings an investor pays for a share. A higher multiple usually means investors expect earnings to grow. Choose a multiple, for example from similar companies, to see the value it gives.
The P/E method needs positive earnings, and Take-Two Interactive's latest diluted earnings per share were negative or zero.
Balance sheet
| Fiscal year end | FY22 | FY23 | FY24 | FY25 | FY26 |
|---|---|---|---|---|---|
| Cash and short-term investments | 2,552 | 1,014 | 776 | 1,466 | 1,989 |
| Debt incl. finance leases | 0 | 3,080 | 3,083 | 3,661 | 2,518 |
| Net debt (negative means net cash) | −2,552 | 2,065 | 2,307 | 2,196 | 529 |
| Net debt to EBITDA | −4.8x | — | — | — | 5.6x |
| Debt to equity | 0.0x | 0.3x | 0.5x | 1.7x | 0.7x |
| Interest coverage | — | −9.0x | −25.5x | −26.2x | −0.7x |
| Current ratio | 1.8x | 0.7x | 0.9x | 0.8x | 1.2x |
| Quick ratio | 1.8x | 0.7x | 0.9x | 0.8x | 1.2x |
Insider trades
Over the 12 months between October 27, 2025 and October 26, 2026, no insider bought Take-Two Interactive shares on the open market, and 10 insiders sold $117.6 million, $77.8 million of it under trading plans set up in advance.
| Date | Insider | Trade | Shares | Price | Value | Filing |
|---|---|---|---|---|---|---|
| Oct 15, 2026 | Ellen F SiminoffDirector | Sold plan | 334 | $202.92 | $67,775 | Form 4 |
| Oct 2, 2026 | Michael ShereskyDirector | Sold plan | 484 | $203.69 | $98,586 | Form 4 |
| Sep 29, 2026 | William B GordonDirector | Sold plan | 10,000 | $202.39 | $2.0 million | Form 4 |
| Sep 15, 2026 | Ellen F SiminoffDirector | Sold plan | 334 | $219.53 | $73,323 | Form 4 |
| Sep 3, 2026 | Daniel P EmersonChief Legal Officer | Sold plan | 744 | $217.03 | $161,470 | Form 4 |
| Sep 2, 2026 | Lainie GoldsteinChief Financial Officer | Sold plan | 1,335 | $217.65 | $290,563 | Form 4 |
| Sep 2, 2026 | Daniel P EmersonChief Legal Officer | Sold plan | 917 | $217.65 | $199,585 | Form 4 |
| Aug 17, 2026 | LaVerne Evans SrinivasanDirector | Sold | 362 | $245.01 | $88,694 | Form 4 |
| Aug 17, 2026 | Michael ShereskyDirector | Sold plan | 127 | $245.01 | $31,116 | Form 4 |
| Aug 14, 2026 | Ellen F SiminoffDirector | Sold plan | 334 | $242.34 | $80,942 | Form 4 |
| Aug 10, 2026 | Strauss ZelnickChairman, CEO, Director | Sold | 40,000 | $252.64 | $10.1 million | Form 4 |
| Jul 1, 2026 | Ellen F SiminoffDirector | Sold plan | 334 | $252.53 | $84,345 | Form 4 |
Piotroski F-score
The F-score counts how many of nine simple tests of profitability, funding and efficiency a company passed in a year (Piotroski, 2000). The more tests passed, the stronger the year: 8 or 9 is strong, 0 to 2 weak. Companies that report no gross profit are scored on the other eight.
| Test | FY24 | FY25 | FY26 |
|---|---|---|---|
| Net income is positive | Fail | Fail | Fail |
| Cash from operations is positive | Fail | Fail | Pass |
| Return on assets rose | Fail | Fail | Pass |
| Cash from operations exceeds net income | Pass | Pass | Pass |
| Debt fell relative to assets | Pass | Fail | Pass |
| Current ratio rose | Pass | Fail | Pass |
| Share count didn't rise | Fail | Fail | Fail |
| Gross margin rose | Fail | Pass | Pass |
| Revenue rose relative to assets | Fail | Pass | Pass |
| F-score | 3 of 9 | 3 of 9 | 7 of 9 |
| Accruals ratio | −26.6% | −41.4% | −9.9% |
Compare
Put Take-Two Interactive side by side with any other company we cover: revenue, growth, margins, cash flow and returns, with ten years of charts.
Similar companies
| Company | Year | Revenue growth | Operating margin | Free cash flow margin | Return on capital | Net debt to EBITDA | F-score | Compare |
|---|---|---|---|---|---|---|---|---|
| Take-Two Interactive | FY26 | 18.2% | −1.6% | 6.9% | −2.0% | 5.6x | 7 | |
| Roblox | FY25 | 35.8% | −25.2% | 27.7% | — | — | 6 | Compare |
| FY25 | 15.8% | 7.6% | 29.6% | 13.2% | −7.2x | 5 | Compare | |
| NetEase | FY25 | 7.0% | 31.8% | 44.1% | — | — | — | Compare |
| Versant Media Group | FY25 | −5.3% | 19.0% | 27.7% | 8.7% | 0.4x | — | Compare |
10 years of figures
| Fiscal year | FY17 | FY18 | FY19 | FY20 | FY21 | FY22 | FY23 | FY24 | FY25 | FY26 |
|---|---|---|---|---|---|---|---|---|---|---|
| Income statement | ||||||||||
| Revenue | 1,780 | 1,793 | 2,668 | 3,089 | 3,373 | 3,505 | 5,350 | 5,350 | 5,634 | 6,656 |
| Revenue growth | 25.9% | 0.7% | 48.8% | 15.8% | 9.2% | 3.9% | 52.6% | −0.0% | 5.3% | 18.2% |
| Gross profit | 757 | 895 | 1,145 | 1,546 | 1,838 | 1,969 | 2,285 | 2,242 | 3,062 | 3,810 |
| Research and development | — | — | — | — | — | — | — | — | — | — |
| Operating income | 91 | 136 | 207 | 425 | 629 | 474 | −1,165 | −3,591 | −4,391 | −104 |
| Net income | 67 | 174 | 334 | 404 | 589 | 418 | −1,125 | −3,744 | −4,479 | −298 |
| Diluted EPS (US$) | 0.72 | 1.54 | 2.90 | 3.54 | 5.09 | 3.58 | −7.03 | −22.01 | −25.58 | −1.62 |
| Diluted shares (millions) | 94 | 113 | 115 | 114 | 116 | 117 | 160 | 170 | 175 | 184 |
| Cash flow | ||||||||||
| Cash from operations | 408 | 494 | 844 | 686 | 912 | 258 | 1 | −16 | −45 | 624 |
| Capital expenditure | 21 | 62 | 67 | 53 | 69 | 159 | 204 | 142 | 169 | 163 |
| Free cash flow | 387 | 432 | 777 | 632 | 843 | 99 | −203 | −158 | −215 | 462 |
| Dividends paid | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Share buybacks | 0 | 155 | 362 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
| Acquisitions | 131 | 9 | 28 | 12 | 102 | 161 | 3,311 | 7 | 6 | 3 |
| Stock-based compensation | 82 | 116 | 248 | 258 | 110 | 183 | 318 | 336 | 324 | 305 |
| Balance sheet at fiscal year end | ||||||||||
| Cash and short-term investments | 1,392 | 1,424 | 1,571 | 2,002 | 2,732 | 2,552 | 1,014 | 776 | 1,466 | 1,989 |
| Debt incl. finance leases | 268 | 8 | 0 | 0 | 0 | 0 | 3,080 | 3,083 | 3,661 | 2,518 |
| Total assets | 3,149 | 3,738 | 4,243 | 4,949 | 6,028 | 6,546 | 15,862 | 12,217 | 9,181 | 9,383 |
| Total liabilities | 2,145 | 2,249 | 2,202 | 2,410 | 2,696 | 2,737 | 6,820 | 6,549 | 7,043 | 5,872 |
| Shareholders' equity | 1,004 | 1,489 | 2,041 | 2,539 | 3,332 | 3,810 | 9,042 | 5,668 | 2,138 | 3,511 |
| Margins and ratios | ||||||||||
| Gross margin | 42.5% | 49.9% | 42.9% | 50.1% | 54.5% | 56.2% | 42.7% | 41.9% | 54.4% | 57.2% |
| Operating margin | 5.1% | 7.6% | 7.8% | 13.8% | 18.7% | 13.5% | −21.8% | −67.1% | −77.9% | −1.6% |
| Net margin | 3.8% | 9.7% | 12.5% | 13.1% | 17.5% | 11.9% | −21.0% | −70.0% | −79.5% | −4.5% |
| Free cash flow margin | 21.7% | 24.1% | 29.1% | 20.5% | 25.0% | 2.8% | −3.8% | −3.0% | −3.8% | 6.9% |
| Return on capital | — | — | — | 74.5% | 96.1% | 45.8% | −14.9% | −29.7% | −56.4% | −2.0% |
| Return on equity | 8.5% | 13.9% | 18.9% | 17.7% | 20.1% | 11.7% | −17.5% | −50.9% | −114.8% | −10.6% |
| Return on assets | 2.4% | 5.0% | 8.4% | 8.8% | 10.7% | 6.7% | −10.0% | −26.7% | −41.9% | −3.2% |
| Net debt to EBITDA | −9.2x | −7.9x | −6.4x | −4.2x | −4.0x | −4.8x | — | — | — | 5.6x |